FROM: https://learnxinyminutes.com/docs/python/

            # Single line comments start with a number symbol.
            
            """ Multiline strings can be written
                using three "s, and are often used
                as documentation.
            """
            
            ####################################################
            ## 1. Primitive Datatypes and Operators
            ####################################################
            
            # You have numbers
            3  # => 3
            
            # Math is what you would expect
            1 + 1   # => 2
            8 - 1   # => 7
            10 * 2  # => 20
            35 / 5  # => 7.0
            
            # Integer division rounds down for both positive and negative numbers.
            5 // 3       # => 1
            -5 // 3      # => -2
            5.0 // 3.0   # => 1.0 # works on floats too
            -5.0 // 3.0  # => -2.0
            
            # The result of division is always a float
            10.0 / 3  # => 3.3333333333333335
            
            # Modulo operation
            7 % 3   # => 1
            # i % j have the same sign as j, unlike C
            -7 % 3  # => 2
            
            # Exponentiation (x**y, x to the yth power)
            2**3  # => 8
            
            # Enforce precedence with parentheses
            1 + 3 * 2    # => 7
            (1 + 3) * 2  # => 8
            
            # Boolean values are primitives (Note: the capitalization)
            True   # => True
            False  # => False
            
            # negate with not
            not True   # => False
            not False  # => True
            
            # Boolean Operators
            # Note "and" and "or" are case-sensitive
            True and False  # => False
            False or True   # => True
            
            # True and False are actually 1 and 0 but with different keywords
            True + True # => 2
            True * 8    # => 8
            False - 5   # => -5
            
            # Comparison operators look at the numerical value of True and False
            0 == False  # => True
            1 == True   # => True
            2 == True   # => False
            -5 != False # => True
            
            # Using boolean logical operators on ints casts them to booleans for evaluation, but their non-cast value is returned
            # Don't mix up with bool(ints) and bitwise and/or (&,|)
            bool(0)     # => False
            bool(4)     # => True
            bool(-6)    # => True
            0 and 2     # => 0
            -5 or 0     # => -5
            
            # Equality is ==
            1 == 1  # => True
            2 == 1  # => False
            
            # Inequality is !=
            1 != 1  # => False
            2 != 1  # => True
            
            # More comparisons
            1 < 10  # => True
            1 > 10  # => False
            2 <= 2  # => True
            2 >= 2  # => True
            
            # Seeing whether a value is in a range
            1 < 2 and 2 < 3  # => True
            2 < 3 and 3 < 2  # => False
            # Chaining makes this look nicer
            1 < 2 < 3  # => True
            2 < 3 < 2  # => False
            
            # (is vs. ==) is checks if two variables refer to the same object, but == checks
            # if the objects pointed to have the same values.
            a = [1, 2, 3, 4]  # Point a at a new list, [1, 2, 3, 4]
            b = a             # Point b at what a is pointing to
            b is a            # => True, a and b refer to the same object
            b == a            # => True, a's and b's objects are equal
            b = [1, 2, 3, 4]  # Point b at a new list, [1, 2, 3, 4]
            b is a            # => False, a and b do not refer to the same object
            b == a            # => True, a's and b's objects are equal
            
            # Strings are created with " or '
            "This is a string."
            'This is also a string.'
            
            # Strings can be added too
            "Hello " + "world!"  # => "Hello world!"
            # String literals (but not variables) can be concatenated without using '+'
            "Hello " "world!"    # => "Hello world!"
            
            # A string can be treated like a list of characters
            "Hello world!"[0]  # => 'H'
            
            # You can find the length of a string
            len("This is a string")  # => 16
            
            # You can also format using f-strings or formatted string literals (in Python 3.6+)
            name = "Reiko"
            f"She said her name is {name}." # => "She said her name is Reiko"
            # You can basically put any Python expression inside the braces and it will be output in the string.
            f"{name} is {len(name)} characters long." # => "Reiko is 5 characters long."
            
            # None is an object
            None  # => None
            
            # Don't use the equality "==" symbol to compare objects to None
            # Use "is" instead. This checks for equality of object identity.
            "etc" is None  # => False
            None is None   # => True
            
            # None, 0, and empty strings/lists/dicts/tuples all evaluate to False.
            # All other values are True
            bool(0)   # => False
            bool("")  # => False
            bool([])  # => False
            bool({})  # => False
            bool(())  # => False
            
            ####################################################
            ## 2. Variables and Collections
            ####################################################
            
            # Python has a print function
            print("I'm Python. Nice to meet you!")  # => I'm Python. Nice to meet you!
            
            # By default the print function also prints out a newline at the end.
            # Use the optional argument end to change the end string.
            print("Hello, World", end="!")  # => Hello, World!
            
            # Simple way to get input data from console
            input_string_var = input("Enter some data: ") # Returns the data as a string
            
            # There are no declarations, only assignments.
            # Convention is to use lower_case_with_underscores
            some_var = 5
            some_var  # => 5
            
            # Accessing a previously unassigned variable is an exception.
            # See Control Flow to learn more about exception handling.
            some_unknown_var  # Raises a NameError
            
            # if can be used as an expression
            # Equivalent of C's '?:' ternary operator
            "yay!" if 0 > 1 else "nay!"  # => "nay!"
            
            # Lists store sequences
            li = []
            # You can start with a prefilled list
            other_li = [4, 5, 6]
            
            # Add stuff to the end of a list with append
            li.append(1)    # li is now [1]
            li.append(2)    # li is now [1, 2]
            li.append(4)    # li is now [1, 2, 4]
            li.append(3)    # li is now [1, 2, 4, 3]
            # Remove from the end with pop
            li.pop()        # => 3 and li is now [1, 2, 4]
            # Let's put it back
            li.append(3)    # li is now [1, 2, 4, 3] again.
            
            # Access a list like you would any array
            li[0]   # => 1
            # Look at the last element
            li[-1]  # => 3
            
            # Looking out of bounds is an IndexError
            li[4]  # Raises an IndexError
            
            # You can look at ranges with slice syntax.
            # The start index is included, the end index is not
            # (It's a closed/open range for you mathy types.)
            li[1:3]   # Return list from index 1 to 3 => [2, 4]
            li[2:]    # Return list starting from index 2 => [4, 3]
            li[:3]    # Return list from beginning until index 3  => [1, 2, 4]
            li[::2]   # Return list selecting every second entry => [1, 4]
            li[::-1]  # Return list in reverse order => [3, 4, 2, 1]
            # Use any combination of these to make advanced slices
            # li[start:end:step]
            
            # Make a one layer deep copy using slices
            li2 = li[:]  # => li2 = [1, 2, 4, 3] but (li2 is li) will result in false.
            
            # Remove arbitrary elements from a list with "del"
            del li[2]  # li is now [1, 2, 3]
            
            # Remove first occurrence of a value
            li.remove(2)  # li is now [1, 3]
            li.remove(2)  # Raises a ValueError as 2 is not in the list
            
            # Insert an element at a specific index
            li.insert(1, 2)  # li is now [1, 2, 3] again
            
            # Get the index of the first item found matching the argument
            li.index(2)  # => 1
            li.index(4)  # Raises a ValueError as 4 is not in the list
            
            # You can add lists
            # Note: values for li and for other_li are not modified.
            li + other_li  # => [1, 2, 3, 4, 5, 6]
            
            # Concatenate lists with "extend()"
            li.extend(other_li)  # Now li is [1, 2, 3, 4, 5, 6]
            
            # Check for existence in a list with "in"
            1 in li  # => True
            
            # Examine the length with "len()"
            len(li)  # => 6
            
            
            # Tuples are like lists but are immutable.
            tup = (1, 2, 3)
            tup[0]      # => 1
            tup[0] = 3  # Raises a TypeError
            
            # Note that a tuple of length one has to have a comma after the last element but
            # tuples of other lengths, even zero, do not.
            type((1))   # => 
            type((1,))  # => 
            type(())    # => 
            
            # You can do most of the list operations on tuples too
            len(tup)         # => 3
            tup + (4, 5, 6)  # => (1, 2, 3, 4, 5, 6)
            tup[:2]          # => (1, 2)
            2 in tup         # => True
            
            # You can unpack tuples (or lists) into variables
            a, b, c = (1, 2, 3)  # a is now 1, b is now 2 and c is now 3
            # You can also do extended unpacking
            a, *b, c = (1, 2, 3, 4)  # a is now 1, b is now [2, 3] and c is now 4
            # Tuples are created by default if you leave out the parentheses
            d, e, f = 4, 5, 6  # tuple 4, 5, 6 is unpacked into variables d, e and f
            # respectively such that d = 4, e = 5 and f = 6
            # Now look how easy it is to swap two values
            e, d = d, e  # d is now 5 and e is now 4
            
            
            # Dictionaries store mappings from keys to values
            empty_dict = {}
            # Here is a prefilled dictionary
            filled_dict = {"one": 1, "two": 2, "three": 3}
            
            # Note keys for dictionaries have to be immutable types. This is to ensure that
            # the key can be converted to a constant hash value for quick look-ups.
            # Immutable types include ints, floats, strings, tuples.
            invalid_dict = {[1,2,3]: "123"}  # => Raises a TypeError: unhashable type: 'list'
            valid_dict = {(1,2,3):[1,2,3]}   # Values can be of any type, however.
            
            # Look up values with []
            filled_dict["one"]  # => 1
            
            # Get all keys as an iterable with "keys()". We need to wrap the call in list()
            # to turn it into a list. We'll talk about those later.  Note - for Python
            # versions <3.7, dictionary key ordering is not guaranteed. Your results might
            # not match the example below exactly. However, as of Python 3.7, dictionary
            # items maintain the order at which they are inserted into the dictionary.
            list(filled_dict.keys())  # => ["three", "two", "one"] in Python <3.7
            list(filled_dict.keys())  # => ["one", "two", "three"] in Python 3.7+
            
            
            # Get all values as an iterable with "values()". Once again we need to wrap it
            # in list() to get it out of the iterable. Note - Same as above regarding key
            # ordering.
            list(filled_dict.values())  # => [3, 2, 1]  in Python <3.7
            list(filled_dict.values())  # => [1, 2, 3] in Python 3.7+
            
            # Check for existence of keys in a dictionary with "in"
            "one" in filled_dict  # => True
            1 in filled_dict      # => False
            
            # Looking up a non-existing key is a KeyError
            filled_dict["four"]  # KeyError
            
            # Use "get()" method to avoid the KeyError
            filled_dict.get("one")      # => 1
            filled_dict.get("four")     # => None
            # The get method supports a default argument when the value is missing
            filled_dict.get("one", 4)   # => 1
            filled_dict.get("four", 4)  # => 4
            
            # "setdefault()" inserts into a dictionary only if the given key isn't present
            filled_dict.setdefault("five", 5)  # filled_dict["five"] is set to 5
            filled_dict.setdefault("five", 6)  # filled_dict["five"] is still 5
            
            # Adding to a dictionary
            filled_dict.update({"four":4})  # => {"one": 1, "two": 2, "three": 3, "four": 4}
            filled_dict["four"] = 4         # another way to add to dict
            
            # Remove keys from a dictionary with del
            del filled_dict["one"]  # Removes the key "one" from filled dict
            
            # From Python 3.5 you can also use the additional unpacking options
            {'a': 1, **{'b': 2}}  # => {'a': 1, 'b': 2}
            {'a': 1, **{'a': 2}}  # => {'a': 2}
            
            
            
            # Sets store ... well sets
            empty_set = set()
            # Initialize a set with a bunch of values. Yeah, it looks a bit like a dict. Sorry.
            some_set = {1, 1, 2, 2, 3, 4}  # some_set is now {1, 2, 3, 4}
            
            # Similar to keys of a dictionary, elements of a set have to be immutable.
            invalid_set = {[1], 1}  # => Raises a TypeError: unhashable type: 'list'
            valid_set = {(1,), 1}
            
            # Add one more item to the set
            filled_set = some_set
            filled_set.add(5)  # filled_set is now {1, 2, 3, 4, 5}
            # Sets do not have duplicate elements
            filled_set.add(5)  # it remains as before {1, 2, 3, 4, 5}
            
            # Do set intersection with &
            other_set = {3, 4, 5, 6}
            filled_set & other_set  # => {3, 4, 5}
            
            # Do set union with |
            filled_set | other_set  # => {1, 2, 3, 4, 5, 6}
            
            # Do set difference with -
            {1, 2, 3, 4} - {2, 3, 5}  # => {1, 4}
            
            # Do set symmetric difference with ^
            {1, 2, 3, 4} ^ {2, 3, 5}  # => {1, 4, 5}
            
            # Check if set on the left is a superset of set on the right
            {1, 2} >= {1, 2, 3} # => False
            
            # Check if set on the left is a subset of set on the right
            {1, 2} <= {1, 2, 3} # => True
            
            # Check for existence in a set with in
            2 in filled_set   # => True
            10 in filled_set  # => False
            
            # Make a one layer deep copy
            filled_set = some_set.copy()  # filled_set is {1, 2, 3, 4, 5}
            filled_set is some_set        # => False
            
            
            ####################################################
            ## 3. Control Flow and Iterables
            ####################################################
            
            # Let's just make a variable
            some_var = 5
            
            # Here is an if statement. Indentation is significant in Python!
            # Convention is to use four spaces, not tabs.
            # This prints "some_var is smaller than 10"
            if some_var > 10:
                print("some_var is totally bigger than 10.")
            elif some_var < 10:    # This elif clause is optional.
                print("some_var is smaller than 10.")
            else:                  # This is optional too.
                print("some_var is indeed 10.")
            
            
            """
            For loops iterate over lists
            prints:
                dog is a mammal
                cat is a mammal
                mouse is a mammal
            """
            for animal in ["dog", "cat", "mouse"]:
                # You can use format() to interpolate formatted strings
                print("{} is a mammal".format(animal))
            
            """
            "range(number)" returns an iterable of numbers
            from zero to the given number
            prints:
                0
                1
                2
                3
            """
            for i in range(4):
                print(i)
            
            """
            "range(lower, upper)" returns an iterable of numbers
            from the lower number to the upper number
            prints:
                4
                5
                6
                7
            """
            for i in range(4, 8):
                print(i)
            
            """
            "range(lower, upper, step)" returns an iterable of numbers
            from the lower number to the upper number, while incrementing
            by step. If step is not indicated, the default value is 1.
            prints:
                4
                6
            """
            for i in range(4, 8, 2):
                print(i)
            
            """
            To loop over a list, and retrieve both the index and the value of each item in the list
            prints:
                0 dog
                1 cat
                2 mouse
            """
            animals = ["dog", "cat", "mouse"]
            for i, value in enumerate(animals):
                print(i, value)
            
            """
            While loops go until a condition is no longer met.
            prints:
                0
                1
                2
                3
            """
            x = 0
            while x < 4:
                print(x)
                x += 1  # Shorthand for x = x + 1
            
            # Handle exceptions with a try/except block
            try:
                # Use "raise" to raise an error
                raise IndexError("This is an index error")
            except IndexError as e:
                pass                 # Pass is just a no-op. Usually you would do recovery here.
            except (TypeError, NameError):
                pass                 # Multiple exceptions can be handled together, if required.
            else:                    # Optional clause to the try/except block. Must follow all except blocks
                print("All good!")   # Runs only if the code in try raises no exceptions
            finally:                 # Execute under all circumstances
                print("We can clean up resources here")
            
            # Instead of try/finally to cleanup resources you can use a with statement
            with open("myfile.txt") as f:
                for line in f:
                    print(line)
            
            # Writing to a file
            contents = {"aa": 12, "bb": 21}
            with open("myfile1.txt", "w+") as file:
                file.write(str(contents))        # writes a string to a file
            
            with open("myfile2.txt", "w+") as file:
                file.write(json.dumps(contents)) # writes an object to a file
            
            # Reading from a file
            with open('myfile1.txt', "r+") as file:
                contents = file.read()           # reads a string from a file
            print(contents)
            # print: {"aa": 12, "bb": 21}
            
            with open('myfile2.txt', "r+") as file:
                contents = json.load(file)       # reads a json object from a file
            print(contents)
            # print: {"aa": 12, "bb": 21}
            
            
            # Python offers a fundamental abstraction called the Iterable.
            # An iterable is an object that can be treated as a sequence.
            # The object returned by the range function, is an iterable.
            
            filled_dict = {"one": 1, "two": 2, "three": 3}
            our_iterable = filled_dict.keys()
            print(our_iterable)  # => dict_keys(['one', 'two', 'three']). This is an object that implements our Iterable interface.
            
            # We can loop over it.
            for i in our_iterable:
                print(i)  # Prints one, two, three
            
            # However we cannot address elements by index.
            our_iterable[1]  # Raises a TypeError
            
            # An iterable is an object that knows how to create an iterator.
            our_iterator = iter(our_iterable)
            
            # Our iterator is an object that can remember the state as we traverse through it.
            # We get the next object with "next()".
            next(our_iterator)  # => "one"
            
            # It maintains state as we iterate.
            next(our_iterator)  # => "two"
            next(our_iterator)  # => "three"
            
            # After the iterator has returned all of its data, it raises a StopIteration exception
            next(our_iterator)  # Raises StopIteration
            
            # We can also loop over it, in fact, "for" does this implicitly!
            our_iterator = iter(our_iterable)
            for i in our_iterator:
                print(i)  # Prints one, two, three
            
            # You can grab all the elements of an iterable or iterator by calling list() on it.
            list(our_iterable)  # => Returns ["one", "two", "three"]
            list(our_iterator)  # => Returns [] because state is saved
            
            
            ####################################################
            ## 4. Functions
            ####################################################
            
            # Use "def" to create new functions
            def add(x, y):
                print("x is {} and y is {}".format(x, y))
                return x + y  # Return values with a return statement
            
            # Calling functions with parameters
            add(5, 6)  # => prints out "x is 5 and y is 6" and returns 11
            
            # Another way to call functions is with keyword arguments
            add(y=6, x=5)  # Keyword arguments can arrive in any order.
            
            # You can define functions that take a variable number of
            # positional arguments
            def varargs(*args):
                return args
            
            varargs(1, 2, 3)  # => (1, 2, 3)
            
            # You can define functions that take a variable number of
            # keyword arguments, as well
            def keyword_args(**kwargs):
                return kwargs
            
            # Let's call it to see what happens
            keyword_args(big="foot", loch="ness")  # => {"big": "foot", "loch": "ness"}
            
            
            # You can do both at once, if you like
            def all_the_args(*args, **kwargs):
                print(args)
                print(kwargs)
            """
            all_the_args(1, 2, a=3, b=4) prints:
                (1, 2)
                {"a": 3, "b": 4}
            """
            
            # When calling functions, you can do the opposite of args/kwargs!
            # Use * to expand tuples and use ** to expand kwargs.
            args = (1, 2, 3, 4)
            kwargs = {"a": 3, "b": 4}
            all_the_args(*args)            # equivalent to all_the_args(1, 2, 3, 4)
            all_the_args(**kwargs)         # equivalent to all_the_args(a=3, b=4)
            all_the_args(*args, **kwargs)  # equivalent to all_the_args(1, 2, 3, 4, a=3, b=4)
            
            # Returning multiple values (with tuple assignments)
            def swap(x, y):
                return y, x  # Return multiple values as a tuple without the parenthesis.
                             # (Note: parenthesis have been excluded but can be included)
            
            x = 1
            y = 2
            x, y = swap(x, y)     # => x = 2, y = 1
            # (x, y) = swap(x,y)  # Again parenthesis have been excluded but can be included.
            
            # Function Scope
            x = 5
            
            def set_x(num):
                # Local var x not the same as global variable x
                x = num    # => 43
                print(x)   # => 43
            
            def set_global_x(num):
                global x
                print(x)   # => 5
                x = num    # global var x is now set to 6
                print(x)   # => 6
            
            set_x(43)
            set_global_x(6)
            
            
            # Python has first class functions
            def create_adder(x):
                def adder(y):
                    return x + y
                return adder
            
            add_10 = create_adder(10)
            add_10(3)   # => 13
            
            # There are also anonymous functions
            (lambda x: x > 2)(3)                  # => True
            (lambda x, y: x ** 2 + y ** 2)(2, 1)  # => 5
            
            # There are built-in higher order functions
            list(map(add_10, [1, 2, 3]))          # => [11, 12, 13]
            list(map(max, [1, 2, 3], [4, 2, 1]))  # => [4, 2, 3]
            
            list(filter(lambda x: x > 5, [3, 4, 5, 6, 7]))  # => [6, 7]
            
            # We can use list comprehensions for nice maps and filters
            # List comprehension stores the output as a list which can itself be a nested list
            [add_10(i) for i in [1, 2, 3]]         # => [11, 12, 13]
            [x for x in [3, 4, 5, 6, 7] if x > 5]  # => [6, 7]
            
            # You can construct set and dict comprehensions as well.
            {x for x in 'abcddeef' if x not in 'abc'}  # => {'d', 'e', 'f'}
            {x: x**2 for x in range(5)}  # => {0: 0, 1: 1, 2: 4, 3: 9, 4: 16}
            
            
            ####################################################
            ## 5. Modules
            ####################################################
            
            # You can import modules
            import math
            print(math.sqrt(16))  # => 4.0
            
            # You can get specific functions from a module
            from math import ceil, floor
            print(ceil(3.7))   # => 4.0
            print(floor(3.7))  # => 3.0
            
            # You can import all functions from a module.
            # Warning: this is not recommended
            from math import *
            
            # You can shorten module names
            import math as m
            math.sqrt(16) == m.sqrt(16)  # => True
            
            # Python modules are just ordinary Python files. You
            # can write your own, and import them. The name of the
            # module is the same as the name of the file.
            
            # You can find out which functions and attributes
            # are defined in a module.
            import math
            dir(math)
            
            # If you have a Python script named math.py in the same
            # folder as your current script, the file math.py will
            # be loaded instead of the built-in Python module.
            # This happens because the local folder has priority
            # over Python's built-in libraries.
            
            
            ####################################################
            ## 6. Classes
            ####################################################
            
            # We use the "class" statement to create a class
            class Human:
            
                # A class attribute. It is shared by all instances of this class
                species = "H. sapiens"
            
                # Basic initializer, this is called when this class is instantiated.
                # Note that the double leading and trailing underscores denote objects
                # or attributes that are used by Python but that live in user-controlled
                # namespaces. Methods(or objects or attributes) like: __init__, __str__,
                # __repr__ etc. are called special methods (or sometimes called dunder methods)
                # You should not invent such names on your own.
                def __init__(self, name):
                    # Assign the argument to the instance's name attribute
                    self.name = name
            
                    # Initialize property
                    self._age = 0
            
                # An instance method. All methods take "self" as the first argument
                def say(self, msg):
                    print("{name}: {message}".format(name=self.name, message=msg))
            
                # Another instance method
                def sing(self):
                    return 'yo... yo... microphone check... one two... one two...'
            
                # A class method is shared among all instances
                # They are called with the calling class as the first argument
                @classmethod
                def get_species(cls):
                    return cls.species
            
                # A static method is called without a class or instance reference
                @staticmethod
                def grunt():
                    return "*grunt*"
            
                # A property is just like a getter.
                # It turns the method age() into a read-only attribute of the same name.
                # There's no need to write trivial getters and setters in Python, though.
                @property
                def age(self):
                    return self._age
            
                # This allows the property to be set
                @age.setter
                def age(self, age):
                    self._age = age
            
                # This allows the property to be deleted
                @age.deleter
                def age(self):
                    del self._age
            
            
            # When a Python interpreter reads a source file it executes all its code.
            # This __name__ check makes sure this code block is only executed when this
            # module is the main program.
            if __name__ == '__main__':
                # Instantiate a class
                i = Human(name="Ian")
                i.say("hi")                     # "Ian: hi"
                j = Human("Joel")
                j.say("hello")                  # "Joel: hello"
                # i and j are instances of type Human, or in other words: they are Human objects
            
                # Call our class method
                i.say(i.get_species())          # "Ian: H. sapiens"
                # Change the shared attribute
                Human.species = "H. neanderthalensis"
                i.say(i.get_species())          # => "Ian: H. neanderthalensis"
                j.say(j.get_species())          # => "Joel: H. neanderthalensis"
            
                # Call the static method
                print(Human.grunt())            # => "*grunt*"
            
                # Static methods can be called by instances too
                print(i.grunt())                # => "*grunt*"
            
                # Update the property for this instance
                i.age = 42
                # Get the property
                i.say(i.age)                    # => "Ian: 42"
                j.say(j.age)                    # => "Joel: 0"
                # Delete the property
                del i.age
                # i.age                         # => this would raise an AttributeError
            
            
            ####################################################
            ## 6.1 Inheritance
            ####################################################
            
            # Inheritance allows new child classes to be defined that inherit methods and
            # variables from their parent class.
            
            # Using the Human class defined above as the base or parent class, we can
            # define a child class, Superhero, which inherits the class variables like
            # "species", "name", and "age", as well as methods, like "sing" and "grunt"
            # from the Human class, but can also have its own unique properties.
            
            # To take advantage of modularization by file you could place the classes above in their own files,
            # say, human.py
            
            # To import functions from other files use the following format
            # from "filename-without-extension" import "function-or-class"
            
            from human import Human
            
            
            # Specify the parent class(es) as parameters to the class definition
            class Superhero(Human):
            
                # If the child class should inherit all of the parent's definitions without
                # any modifications, you can just use the "pass" keyword (and nothing else)
                # but in this case it is commented out to allow for a unique child class:
                # pass
            
                # Child classes can override their parents' attributes
                species = 'Superhuman'
            
                # Children automatically inherit their parent class's constructor including
                # its arguments, but can also define additional arguments or definitions
                # and override its methods such as the class constructor.
                # This constructor inherits the "name" argument from the "Human" class and
                # adds the "superpower" and "movie" arguments:
                def __init__(self, name, movie=False,
                             superpowers=["super strength", "bulletproofing"]):
            
                    # add additional class attributes:
                    self.fictional = True
                    self.movie = movie
                    # be aware of mutable default values, since defaults are shared
                    self.superpowers = superpowers
            
                    # The "super" function lets you access the parent class's methods
                    # that are overridden by the child, in this case, the __init__ method.
                    # This calls the parent class constructor:
                    super().__init__(name)
            
                # override the sing method
                def sing(self):
                    return 'Dun, dun, DUN!'
            
                # add an additional instance method
                def boast(self):
                    for power in self.superpowers:
                        print("I wield the power of {pow}!".format(pow=power))
            
            
            if __name__ == '__main__':
                sup = Superhero(name="Tick")
            
                # Instance type checks
                if isinstance(sup, Human):
                    print('I am human')
                if type(sup) is Superhero:
                    print('I am a superhero')
            
                # Get the Method Resolution search Order used by both getattr() and super()
                # This attribute is dynamic and can be updated
                print(Superhero.__mro__)    # => (,
                                            # => , )
            
                # Calls parent method but uses its own class attribute
                print(sup.get_species())    # => Superhuman
            
                # Calls overridden method
                print(sup.sing())           # => Dun, dun, DUN!
            
                # Calls method from Human
                sup.say('Spoon')            # => Tick: Spoon
            
                # Call method that exists only in Superhero
                sup.boast()                 # => I wield the power of super strength!
                                            # => I wield the power of bulletproofing!
            
                # Inherited class attribute
                sup.age = 31
                print(sup.age)              # => 31
            
                # Attribute that only exists within Superhero
                print('Am I Oscar eligible? ' + str(sup.movie))
            
            ####################################################
            ## 6.2 Multiple Inheritance
            ####################################################
            
            # Another class definition
            # bat.py
            class Bat:
            
                species = 'Baty'
            
                def __init__(self, can_fly=True):
                    self.fly = can_fly
            
                # This class also has a say method
                def say(self, msg):
                    msg = '... ... ...'
                    return msg
            
                # And its own method as well
                def sonar(self):
                    return '))) ... ((('
            
            if __name__ == '__main__':
                b = Bat()
                print(b.say('hello'))
                print(b.fly)
            
            
            # And yet another class definition that inherits from Superhero and Bat
            # superhero.py
            from superhero import Superhero
            from bat import Bat
            
            # Define Batman as a child that inherits from both Superhero and Bat
            class Batman(Superhero, Bat):
            
                def __init__(self, *args, **kwargs):
                    # Typically to inherit attributes you have to call super:
                    # super(Batman, self).__init__(*args, **kwargs)
                    # However we are dealing with multiple inheritance here, and super()
                    # only works with the next base class in the MRO list.
                    # So instead we explicitly call __init__ for all ancestors.
                    # The use of *args and **kwargs allows for a clean way to pass arguments,
                    # with each parent "peeling a layer of the onion".
                    Superhero.__init__(self, 'anonymous', movie=True,
                                       superpowers=['Wealthy'], *args, **kwargs)
                    Bat.__init__(self, *args, can_fly=False, **kwargs)
                    # override the value for the name attribute
                    self.name = 'Sad Affleck'
            
                def sing(self):
                    return 'nan nan nan nan nan batman!'
            
            
            if __name__ == '__main__':
                sup = Batman()
            
                # Get the Method Resolution search Order used by both getattr() and super().
                # This attribute is dynamic and can be updated
                print(Batman.__mro__)       # => (,
                                            # => ,
                                            # => ,
                                            # => , )
            
                # Calls parent method but uses its own class attribute
                print(sup.get_species())    # => Superhuman
            
                # Calls overridden method
                print(sup.sing())           # => nan nan nan nan nan batman!
            
                # Calls method from Human, because inheritance order matters
                sup.say('I agree')          # => Sad Affleck: I agree
            
                # Call method that exists only in 2nd ancestor
                print(sup.sonar())          # => ))) ... (((
            
                # Inherited class attribute
                sup.age = 100
                print(sup.age)              # => 100
            
                # Inherited attribute from 2nd ancestor whose default value was overridden.
                print('Can I fly? ' + str(sup.fly)) # => Can I fly? False
            
            
            
            ####################################################
            ## 7. Advanced
            ####################################################
            
            # Generators help you make lazy code.
            def double_numbers(iterable):
                for i in iterable:
                    yield i + i
            
            # Generators are memory-efficient because they only load the data needed to
            # process the next value in the iterable. This allows them to perform
            # operations on otherwise prohibitively large value ranges.
            # NOTE: `range` replaces `xrange` in Python 3.
            for i in double_numbers(range(1, 900000000)):  # `range` is a generator.
                print(i)
                if i >= 30:
                    break
            
            # Just as you can create a list comprehension, you can create generator
            # comprehensions as well.
            values = (-x for x in [1,2,3,4,5])
            for x in values:
                print(x)  # prints -1 -2 -3 -4 -5 to console/terminal
            
            # You can also cast a generator comprehension directly to a list.
            values = (-x for x in [1,2,3,4,5])
            gen_to_list = list(values)
            print(gen_to_list)  # => [-1, -2, -3, -4, -5]
            
            
            # Decorators
            # In this example `beg` wraps `say`. If say_please is True then it
            # will change the returned message.
            from functools import wraps
            
            
            def beg(target_function):
                @wraps(target_function)
                def wrapper(*args, **kwargs):
                    msg, say_please = target_function(*args, **kwargs)
                    if say_please:
                        return "{} {}".format(msg, "Please! I am poor :(")
                    return msg
            
                return wrapper
            
            
            @beg
            def say(say_please=False):
                msg = "Can you buy me a beer?"
                return msg, say_please
            
            
            print(say())                 # Can you buy me a beer?
            print(say(say_please=True))  # Can you buy me a beer? Please! I am poor :(
            
            < === Using PIP and VENV === >
            
            Make a venv in current dir
            python3 -m venv ./
            
            Update pip
            python pip install --upgrade pip
            
            View installed packages
            pip list or pip freeze
            
            ============================================================================================
            
            Source: https://stackoverflow.com/questions/2720014/how-to-upgrade-all-python-packages-with-pip
            
            You can use the following Python code. Unlike pip freeze, this will not print warnings and FIXME errors. For pip < 10.0.1
            
            import pip
            from subprocess import call
            
            packages = [dist.project_name for dist in pip.get_installed_distributions()]
            call("pip install --upgrade " + ' '.join(packages), shell=True)
            
            For pip >= 10.0.1
            
            import pkg_resources
            from subprocess import call
            
            packages = [dist.project_name for dist in pkg_resources.working_set]
            call("pip install --upgrade " + ' '.join(packages), shell=True)
            ============================================================================================